
Our team combines deep mobile gaming expertise with rigorous performance marketing craft. No account managers — only practitioners who run campaigns every day.
Four disciplines, one shared conviction: game advertising works better when the people running it actually understand the product.
Our Head of Performance has spent 10 years running paid UA campaigns for mobile games across Europe and North America, previously leading performance marketing at two top-20 European mobile studios, managing over $80M in cumulative ad spend.
Our Creative Director leads creative strategy and production for all client campaigns, having previously built the in-house creative studio at a mid-market Nordic games publisher, where the team produced over 2,000 ad assets per year across video, playable and UGC formats.
Our Head of Analytics built Iron Angle's measurement infrastructure from the ground up, bringing deep expertise in data science and mobile attribution to design LTV modelling frameworks used across 60+ game titles, integrating with Appsflyer, Adjust and Singular.
Our Influencer Lead manages Iron Angle's creator network and brand partnership programmes, having built and operated influencer campaigns across YouTube, TikTok and Twitch for game publishers in Europe, LATAM and Southeast Asia, managing 200+ creator relationships.
We're a small team by design. Every person at Iron Angle runs campaigns, writes briefs, and reads data — there's no layer of account managers between our specialists and your results.
Every decision is grounded in data. We don't run campaigns you can't measure.
You see everything, in real time, without waiting for a monthly summary.
Campaigns improve because we ship new creative and bidding hypotheses every week.
We design for how mobile players actually behave, not how the textbook says they should.
If you're a game-obsessed UA manager, creative strategist, or data scientist looking for a high-impact role, we'd love to hear from you.